Microprocessor Design

Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)
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Computer Organization and Design MIPS Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)
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Programming Massively Parallel Processors: A Hands-on Approach
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Structured Computer Organization
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition
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Parallel Programming: for Multicore and Cluster Systems
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Rules of Play: Game Design Fundamentals (Mit Press)
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Theory of Fun for Game Design
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